Ce post a pour but d'essayer de décrire de la façon la plus complète possible l'event du transporteur de Shartuul. L’objectif est, à long terme, d’essayer d’avoir l’évent full script et fonctionnel. En effet, le problème de cet évent est qu’il est long et compliqué, qu’il fait entrer en scène de très nombreux mécanisme et qu’en pur terme mathématique, il prend beaucoup trop de temps à script par rapport à ce qu’il rapporte à un serveur privé. Déjà à l’époque sur officiel, il faisait l’objet de nombreux bug et a fini par être supprimé sous WOTLK ou Cata pour éviter d’avoir à en faire la maintenance.
Le but est donc de découper le script de cet évent en de nombreux rapports de bugs qui seront répertoriés dans ce thread. Chaque rapport de bug devra être le plus minimaliste possible pour permettre un essai de correction rapide et ainsi évoluer progressivement dans le script de l’évent.
Le premier report de bug concerne donc le déclenchement de l’évent : ICI
L’évent du transporteur de Shartuul est un event des Tranchantes. Il est accessible aux personnes ayant acquis une réputation de niveau « Honoré » auprès de la faction Ogri’la. C’est un évènement monojoueur qui peut être effectué par n’importe quel joueur, sans restriction de stuff.
Le principe de l’évent est que le joueur prend le contrôle de plusieurs démons successifs afin de combattre des vagues de monstre et de boss, pour ensuite affronter Shartuul.
Ce que rapport cet évent :
- Du fun, étant donné que cet évent est pour le moins très spécial et difficile à maitriser.
- De la réputation Ogri’la (2050 point de réputation total sur les boss) !
- Du loot !
Pour la partie loot, histoire de donner l’eau à la bouche nous avons :
Anneau du surveillant
Chevalière du corrupteur
L’ensemble des items « amoindri » qui permettent de créer des objets très puissants par rapport à leur difficulté d’obtention.
Une (des ?) IJ.
La particularité du boss est qu’il est garanti de drop l’un de ces item, car un a une table de loot de type boss.
Une bonne description de cet event est fait en anglais sur WowWiki. Mon post a pour but de référencer un maximum d’information tiré de toutes les sources possibles (Video, WowHead, WowWiki, tout ce qui peux paraitre legit…) notamment en ce qui concerne les ID des monstres, des spells, leur fonctionnement, les différents vagues de monstres présentes et le comportement des mobs.
Beaucoup de sources sont en anglais, par avance donc désolé pour les non anglophone car tout ne sera pas traduit.
L’évent peut être déclenché par tout joueur ayant en sa possession une Sombrerune cristalforgée. En l’utilisant, il est possible de lancer le sort Possess Demon sur le premier démon et ainsi de lancer la phase 1.
Pendant l’évent, on reçoit des wisp de la part de Surveillant Shartuul qui nous dit plein de mots doux. (A rechercher si besoin)
Video: http://www.youtube.com/watch?v=1KrZw0hTi8U
Démon contrôlé : Avilisseur gangregarde
Capacité (anglais) :
Mortal Strike - 3 second cooldown - Deals ~10k damage to the current target. The actual damage is irrelevant, but what is important is this can one-shot or nearly one shot most non-boss creatures. 80% of the time it will kill whatever you hit, and the rest of the time, it will either miss completely, or the target will be at a sliver (under 5%) health left.
Mighty Whirlwind - 25 second cooldown - Channeled over 5 seconds. Deals 3-4k damage per "hit" and hits everything within a 5 yard radius 5 times. This is great for clearing out a large group of fel hunters when they bunch up on you.
Terrifying Roar - 15 second cooldown - Fears everything within 5 yards for 6 seconds. A good ability if you want to buy some time for other cooldowns to come up.
Chaos Charge - 15 second cooldown - 8-35 yard range. When charging a distant enemy, the demon will rush that enemy, hit them for a moderate amount of damage, then "stomp" the ground in a small (10ish yard) radius, dealing 18-21k damage to everything in that area. Any non-boss creature you fight will die if hit by this damage. Note that the charge and the subsequent AE stomp are not instant, thus creatures that may be attacking your demon in melee at the time you charge will actually follow you during the charge, getting a few yards closer before the AE stomp damage goes off. This can be used to your advantage by minimizing the distance between you and your charge target, so the charge kills not only your target, but most/all of the creatures meleeing you.
Smash Shield - 25 second cooldown - Throws your hammer at the portal, weakening its shield by 12.5%. It will take exactly 8 throws to take down the shield (under 4 minutes if used whenever it's up).
Absorb Life - 5 minute cooldown - Requires a Charged Crystal Focus - Deals a lot of AoE damage and heals the demon for a lot. Currently bugged and does not trigger the cooldown or work but consumes the reagent.
Mob 1 : Gangrechien défenseur
Mob 2 : Diablotin gangrené défenseur
Vagues (Source : vidéo) :
3x Gangrechien, 1x Diablotin
3x Gangrechien, 1x Diablotin
3x Gangrechien, 1x Diablotin
9x Gangrechien, 2x Diablotin
9x Gangrechien, 2x Diablotin
9x Gangrechien, 2x Diablotin
Boss : Punisseur de la Garde funeste
Infos supplémentaires :
There is a time limit to the phase, so if you don't Smash Shield soon after it is up each time you'll forfeit the event.
For this phase, all minor creatures despawn when the boss spawns, so using Smash Shield is a higher priority than finishing off a creature that might be attacking you.
Upon defeating this boss you will receive 100 reputation with Ogri'la.
Quand le boss tombe à 10% de vie, le controle en est donné au joueur, et la phase 2 commence. (sort 41962 / 40503 ?)
Video : http://www.youtube.com/watch?v=UighqUs3TOk
Punisseur de la Garde funeste
Capacité (anglais) :
Punishing Blow - 3 second cooldown - Attacks your current target with both weapons, dealing moderate damage. This attack will also make your target's attacks weaker. Deals triple damage if the target is stunned. The weaker creatures you fight during this phase will only die to this ability if they are stunned when it hits. Otherwise, it takes numerous hits from this ability.
Fel Flames - 15 second cooldown - Deals approx. 3k damage a tick to all creatures in front of the caster for 3 seconds. This is not channeled, and thus you may move the demon around while this damage is being dealt. This ability gains no bonuses from stuns or other effects, so use it when you'll get good bang for the AE buck.
Throw Axe - 8 second cooldown - 5-45 yard range. Throws your weapon at the target, dealing moderate damage and stunning them for 3 seconds. This ability is very useful in combination with your primary "Punishing Blow" ability for high damage. Secondarily, it's great for interrupting spell castings.
Super Jump - 15 second cooldown - 5-45 yard range. Jumps high in the air toward your enemy, stunning creatures in a small (5 yard) radius around the caster when the jump starts, and stunning creatures in a small (5 yard) radius when the jump ends, for approx. 6 seconds. Also deals moderate damage with both stuns, and should be used in conjunction with the "Double Attack" ability.
Consume Essence - 30 second cooldown - 10-40 yard range. Consumes ~40k health from a Gan'arg healing for an amount equal to the damage dealt. Will only heal for as much damage as was actually dealt so it should be used on high HP mobs.
Bombing Run - 5 minute cooldown - Requires a Charged Crystal Focus - Causes the demon to take off and fly into the air and barrage the creatures below with powerful fireballs. Additionally, you will reflect spells during this time. They will easily kill any non-boss creature, and deal heavy damage to boss creatures. Save this ability until the boss comes.
Mob 1 : Sous-fifre Gan'arg
Mob 2 : Gangrecanon portable - Invoquable par les Sous-fifre Gan'arg
Mob 3 : Tourmenteur mo'arg
Vagues :
A déterminer dans la vidéo
Boss : Assassin shivan
Infos supplémentaires :
The cast time on spawning a Fel Cannon is approx. 6–8 seconds and they will run off a short distance (thus stopping their attacks of you) to spawn one, so pay close attention to them.
One thing to note here is that the Gan'arg Underlings have an ability which will make the Mo'arg invulnerable.
Upon defeating the Shivan Assassin you will receive 200 (100 x 2) reputation with Ogri'la.
Quand le boss tombe à 10% de vie, le controle en est donné au joueur, et la phase 3 commence. (sort 41962 / 40503 ?)
Video : http://www.youtube.com/watch?v=Mv9oOcxm1nY
Assassin shivan
Ses compétences sont découpées suivant 3 aspects, le boss peut changer d’aspect :
Aspect of the Shadow (Applique [Shivan Assassin (Red)])
Death Blast - 2.5 Second Cast - No cooldown - Deals 11-12k damage to the target. If the target is affected by Siphon Life, the Siphon Life spell will be consumed and the demon will be healed for an amount equal to the damage dealt. Affected by Curse of Shadows.
Siphon Life - Instant cast - 30 second cooldown - Siphons life from the target to the caster, healing approx. 2600 health every tick. Lasts for 60 seconds.
Shadow Nova - Instant cast - 8 second cooldown - Blasts the immediate area within approx 10 yards with moderate shadow damage. If affected target(s) are still alive, a debuff is left on them for 15 seconds that heals the demon for approx 2.5k every tick. Affected by Curse of Shadows.
Aspect of the Flame (Applique [Shivan Assassin (Black)])
Passive ability: 30% movement speed increase - (A chercher)
Pyroblast - 2.5 second cast - No cooldown - Deals ~19000 damage to an enemy, affected by Flame Buffet and Curse of the Elements.
Flame Buffet - Instant cast - 10 second cooldown - Deals approx. 5k damage to the target, and leaves a debuff, stacking up to 10 times, on the target that increase fire damage taken by 5,000. Lasts for 60 seconds. Affected by Curse of the Elements.
Cleansing Flame - Instant cast - 8 second cooldown - Cleanses a debuff from the caster.
Aspect of the Ice (Applique [Shivan Assassin (Blue)])
Iceblast - 2.5 second cast - No cooldown - Deals approx. 10k damage to the target. Damage is doubled if target is frozen. Affected by Curse of the Elements.
Icy Leap - Instant cast - 12 second cooldown - Causes moderate damage, freezes targets in a small radius around the caster in ice, and throws the caster back approx. 10 yards. Affected by Curse of the Elements.
Ice Block - Instant cast - 30 second cooldown - Envelops the caster in a block of ice, making them immune to all physical damage and reflecting all spells for 4 seconds. Does not remove debuffs.
He has also an ultimate ability, wich is castable in every form :
Chaos Strike - 2.5 Second Cast - 15 second cooldown - Requires 2* http://fr.wowhead.com/item=32578 Charged Crystal Focus. Deals very high damage and: Triples damage done when frozen, takes additional damage when the target is afflicted by Flame Buffet and will cause a temporary weakness effect on the target if the target is afflicted by Siphon Life. Using a Death Blast and Shadow Nova after a Chaos Strike which caused the weakness effect will heal your demon for quite a lot. Reapplying Siphon Life and casting Death Blast in short order will essentially heal your demon to full.
Boss 1 : Oeil de Shartuul
It melees for around 18k and has 4 abilities:
Disruption Ray - Summons a stun trap on an area on the ground which periodically stuns you if you stand in it.
Fel Fireball - Hits for around 30k and is a basic ranged nuke.
Tongue Lash - Hits for around 80k and debuffs, increasing magical damage taken by 50%, this will be used if you get too close, can be avoided if you stay out of range.
Dark Glare - Hits for exactly 100k and takes 7 seconds to cast, you can switch to Aspect of the Ice and use Ice Block to reflect 50k damage.
Informations supplémentaires:
Every so often, the boss will cast Dark Glare which is indicated by a raid emote in the middle of the screen ("The Eye of Shartuul focuses intently!").
Upon Eye of Shartuul's death, you will receive 500 reputation with Ogri'la.
Boss 2 : Dreadmaw
He hits very hard (Chercher combien) in melee and has two abilities:
Growth - Increases damage and size by 15%. Permanent and stacks.
Rampaging Charge - Charges at an enemy applying a large DoT and slowing their speed.(Applique http://www.wowhead.com/spell=41940)
Informations supplémentaires:
Upon Dreadmaw's death, you will receive 500 reputation with Ogri'la.
Boss 3 : Shartuul
Shartuul invoque un grand nombre de Gangrœil pédonculé avec Fouet Mental comme sort. Ces mobs ont pour but d’éviter que d’autres joueurs n’interviennent dans le combat contre Shartuul
Shartuul melees for around 10k and has the following abilities:
Shadow Bolt - A ~3.5k damage Shadow Bolt with a 2.5 second casting time.
Shadow Resonance - Increases Shadow damage taken by 10000. Will greatly increase (~triple damage) the damage done by his Shadow Bolts. Removable using Cleansing Flames. Instant cast, so keep an eye out for the debuff.
Magnetic Pull/Blink - Pulls you to Shartuul and Shartuul will teleport somewhere else into a corner.
Immolate - Damage over time effect which will tick for about 1% of your HP. Removable using Cleansing Flames.
Incinerate - 7 second cast which will deal a huge amount of damage (40% of your health) to you. Shows a raid warning in the middle of the screen when being casted. Can be reflected by using Ice Block.
Informations supplémentaires:
In the middle of the transporter you are safe from the tentacles.
If he casts Incinerate, which is denoted by a raid warning [...]
After Shartuul is defeated (he commits suicide at 1 health point remaining, he does that after he finishs his cast, you can't kill him yourself), your demon will die and you will regain control back over your normal character. The Eye Tentacles will die when Shartuul dies. Upon Shartuul's death, you will receive 750 reputation with Ogri'la and he will be lootable